Ain't Got Nothing
For those of you not familiar with it, TypeScript is essentially a superset of ECMAScript 6, with a type system added on. The decision to base the language on ECMAScript, rather than just using it as a compilation target, gives a far clearer migration path — you can simply change the extension on your existing source file and start adding type annotations. Compared to the prospect of a complete rewrite, this makes migrating an existing code base a far less… courageous endeavour.
Another benefit is that you get to use all of the nice features of ES6 (lexical
The idea of glomming a type system onto a formerly dynamic language is one that could go horribly wrong, but TypeScript does a very good job of it (unsurprisingly, given it’s pedigree). Firstly, the type system is gradual; by default, things get the permissive
This doesn’t mean you have to have annotations for every function and variable, though; like any modern language worth its salt, it uses type inference to fill in the blanks. The type system also supports algebraic types, including (in TypeScipt 2.0) discriminated unions. If you tend towards a functional rather than object oriented style anyway, the result is something that feels very much like an ML for the working programmer.
The only significant snag we hit in moving to TypeScript is the build process. We try and keep third party dependencies to an absolute minimum, which meant we’d previously been able to get away with a very minimal build system based on RequireJS. With TypeScript introducing a mandatory build step, we decided to bite the bullet and go with something more fully featured.
make (“the worst build system, except for all the others”).